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 Spike's Coffee Corner

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PostSubject: Re: Spike's Coffee Corner   Mon Oct 22, 2012 4:27 am

I couldn't help laughing when I read your comment about a coffee corner ending with "In fact..." and the very next thread I click is this.

Way to live your dreams.

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PostSubject: Re: Spike's Coffee Corner   Mon Oct 22, 2012 1:05 pm

Spike991 wrote:
Well here you go, though only I can post here.

Orly?
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PostSubject: Re: Spike's Coffee Corner   Wed Oct 24, 2012 6:33 am

I know you asked Nite but here's my take on the whole 2012 thing: Get a new Mayan calendar.

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PostSubject: Re: Spike's Coffee Corner   Wed Oct 24, 2012 11:55 am

I'm more worried about current religions ruining the world.
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PostSubject: Re: Spike's Coffee Corner   Thu Oct 25, 2012 11:22 am

21st*
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PostSubject: Re: Spike's Coffee Corner   Sun Oct 28, 2012 3:31 am

Only a C? Go for the top!

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PostSubject: Re: Spike's Coffee Corner   Sat Nov 03, 2012 6:43 am

Spike991 wrote:
Instead of only like one character having useful and effective melee's(everybody using Midnight and STARS Wesker for instance), now each and every character has 1 hit kill melee's and it makes it more fair. It really improves the whole Mercs experience, finally Capcom has done it right!
While everyone does have 1-hit-kill moves now, it still makes some of the characters a pain when using them. For example, Piers' throws take waaay too much time while Leon's jump/smash moves are really quick. Sometimes the time it takes to execute a melee with some characters might ruin a perfectly good combo.

On the topic of Piers, his "machine gun" sucks balls and his rifle is pretty slow. At least the rifle is powerful, unlike the... whatever the other gun he has is. The other gun might actually be the weakest gun in the game, as every other gun kills the dogs in one hit but it sometimes takes two hits from that.

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PostSubject: Re: Spike's Coffee Corner   Sun Nov 04, 2012 10:11 am

I'd indulge myself in some mercenaries with ya if you only had it for PS3...

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PostSubject: Re: Spike's Coffee Corner   Sun Nov 04, 2012 10:43 am

Both versions are pretty much identical, if not for Microsoft's timed exclusive DLC and the weird RE.net code system.

The split-screen is pretty much the same as it was in RE5. I've propably played 80% of the game in split, no problems there.

We should do some Mercs 3D for sure.

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PostSubject: Re: Spike's Coffee Corner   Sun Nov 04, 2012 11:48 am

TIMED exclusive. Meaning Microsoft shoved a load of money down someone's pants again to have some extra modes for a few weeks before others.

You could change it in 5? Never even tried.

It's roughly 21:00 right now.

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PostSubject: Re: Spike's Coffee Corner   Sun Nov 04, 2012 12:53 pm

Mass Distraction wrote:
TIMED exclusive. Meaning Microsoft shoved a load of money down someone's pants again to have some extra modes for a few weeks before others.

You could change it in 5? Never even tried.

It's roughly 21:00 right now.

8 hours off from me. Do you normally say time like that in your country? In the US it is always in 12s. Goes from 12:00 to 1:00 instead of 13:00 and on. My friend always likes to use military time like 2100 hours. Always takes me a second to translate it to 9:00 and such.
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PostSubject: Re: Spike's Coffee Corner   Sun Nov 04, 2012 1:32 pm

Generally we use the 24 hour system, like in TV programme and such. We still use both, I do have a 12 hour clock in my car for example.

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PostSubject: Re: Spike's Coffee Corner   Fri Nov 16, 2012 11:44 am

Where were they?
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