HomeFAQSearchRegisterLog in
Search
 
 

Display results as :
 
Rechercher Advanced Search
Latest topics
» Resident Evil 2 remake talk...
Today at 1:39 am by White Rock

» Resident Evil 6 (The Final Chapter)
Fri Jan 19, 2018 6:11 am by Ghost Leader

» Your thoughts on the "Not a Hero" and "End of Zoe" DLC!
Thu Jan 18, 2018 2:39 am by White Rock

» BAD NEWS
Fri Dec 15, 2017 3:43 am by White Rock

» Complete Series Playthrough Guide
Fri Dec 15, 2017 3:33 am by White Rock

» Thoughts on the RE Anderson Movies
Fri Dec 15, 2017 3:27 am by White Rock

» Biohaze has moderators that aren't the full shilling...
Fri Dec 15, 2017 3:16 am by White Rock

» Resident Evil 2: Survivors (Out Now)
Fri Dec 08, 2017 1:23 pm by DeathShadows

» What has happen??
Thu Dec 07, 2017 7:50 am by Bulls-3ye

Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Top posting users this month
White Rock
 
Bulls-3ye
 
Ghost Leader
 

Share | 
 

 Resident Evil 2 Playable Marvin and Kendo

View previous topic View next topic Go down 
AuthorMessage
DXP
R.P.D. Officer
R.P.D. Officer
avatar

Posts : 444
Join date : 2012-04-06
Age : 29
Location : UK

PostSubject: Resident Evil 2 Playable Marvin and Kendo   Sun Jul 22, 2012 1:05 pm

Being doing a bit more modding recently now its player characters these ones been Marvin and Kendo.

Requirements:
Resident Evil 2 PC version (shouldn't matter which one)

Includes:
Marvin both unwounded and wounded
Kendo unwounded (No wounded version as of yet)
New Avatars for each character

Installation instructions:
Just take each .pld file and drop them in the C/Programfiles/Capcom/Residentevil2/Pl0/pld folder these will overwrite the original pld file (Leon)

For the avatars there should be a file called st0_pl.tim or something similar to in the .rar files, you drop this in the c/programfiles/capcom/residentevil2/common/datp folder.

Bare in mind you can't use both characters as they both overwrite Leon so only one can be used at any one time.

Screenshots:





Link: mediafire.com ?d72t1bt2x5bmzjl

Kendo Normals fixed PLD file:
mediafire.com ?98k6lfgde0r1i2f







Link: mediafire.com ?sjf99vt91o1t1v1

Marvin normal fix link:
mediafire.com ?niacn3fnka87ed6


And for some fun I made a quick video showing the pair see who can spot the time paradox:


Credits:
Leo2236 for creating the most awesome tool that any modder should have re2mv it made making these possible
Capcom for making this gem of a game
Me for porting,refixing and re-uvmapping and texture editing to make the models work as player models

Enjoy =)
Back to top Go down
View user profile
Mcghie
Spec Ops
Spec Ops
avatar

Steam : BioDeamz
Posts : 2027
Join date : 2011-03-22
Age : 25
Location : Edinburgh, Scotland

PostSubject: Re: Resident Evil 2 Playable Marvin and Kendo   Fri Jul 27, 2012 8:41 pm

This is sweet, I defiantly want to play as Kendo
How did you mange to get Marvin to work, the last I seen his legs wouldn't move and he would just float due to the original model only having the top half of his body rigged.

hahaa Kendo witnessing his own death Razz
Back to top Go down
View user profile
DXP
R.P.D. Officer
R.P.D. Officer
avatar

Posts : 444
Join date : 2012-04-06
Age : 29
Location : UK

PostSubject: Re: Resident Evil 2 Playable Marvin and Kendo   Fri Jul 27, 2012 11:45 pm

Mcghie wrote:
This is sweet, I defiantly want to play as Kendo
How did you mange to get Marvin to work, the last I seen his legs wouldn't move and he would just float due to the original model only having the top half of his body rigged.

hahaa Kendo witnessing his own death Razz

Leo2236 created a powerful tool called RE2MV which allows you to extract mesh data, edit it in whatever 3D app you use and export it back for use in game as of now you can modify not only the player characters but enemies too. The way I got Marvin in was exporting the emd mesh, fixed the texture so it wasn't bloody and started replacing each part with Leon's player model, except one thing you will run into modding this sort of thing is that the UV maps for a player model and an EMD model are reversed so I had to also do some re-uv mapping in order for it to work.

I'm in the process now of working on a motoko kusangi character model that will replace Claire when its finished and i've just released RE1 Wesker so i'll try and get that posted up soon. And yeah Kendo seeing Kendo die is the ultimate time paradox =P
Back to top Go down
View user profile
Mcghie
Spec Ops
Spec Ops
avatar

Steam : BioDeamz
Posts : 2027
Join date : 2011-03-22
Age : 25
Location : Edinburgh, Scotland

PostSubject: Re: Resident Evil 2 Playable Marvin and Kendo   Mon Jul 30, 2012 6:41 pm

DXP wrote:
Mcghie wrote:
This is sweet, I defiantly want to play as Kendo
How did you mange to get Marvin to work, the last I seen his legs wouldn't move and he would just float due to the original model only having the top half of his body rigged.

hahaa Kendo witnessing his own death Razz

Leo2236 created a powerful tool called RE2MV which allows you to extract mesh data, edit it in whatever 3D app you use and export it back for use in game as of now you can modify not only the player characters but enemies too. The way I got Marvin in was exporting the emd mesh, fixed the texture so it wasn't bloody and started replacing each part with Leon's player model, except one thing you will run into modding this sort of thing is that the UV maps for a player model and an EMD model are reversed so I had to also do some re-uv mapping in order for it to work.

I'm in the process now of working on a motoko kusangi character model that will replace Claire when its finished and i've just released RE1 Wesker so i'll try and get that posted up soon. And yeah Kendo seeing Kendo die is the ultimate time paradox =P

Sounds pretty fiddly but worth it in the end Smile
Yeah that was hilarious, did you mean to add that into your video for fun lol ?
Back to top Go down
View user profile
DXP
R.P.D. Officer
R.P.D. Officer
avatar

Posts : 444
Join date : 2012-04-06
Age : 29
Location : UK

PostSubject: Re: Resident Evil 2 Playable Marvin and Kendo   Tue Jul 31, 2012 11:26 am

Mcghie wrote:

Yeah that was hilarious, did you mean to add that into your video for fun lol ?

Yup =P now someone just has to continue his story of breaking time paradoxes Laughing
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Resident Evil 2 Playable Marvin and Kendo   

Back to top Go down
 
Resident Evil 2 Playable Marvin and Kendo
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Resident Evil: Revelations 2
» Resident Evil HD remake
» Resident Evil Zero Remaster
» PLATINUMS
» State of BruteForce community?

Permissions in this forum:You cannot reply to topics in this forum
 :: Important Announcements :: Mod Releases/Mod Questions-
Jump to: